
Greetings, fellow CFS enthusiast, and thank you for downloading this mission.
This is a CFS1 stock mission originally titled Fat Cars. It has been converted and modified to play in CFS2.
You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.
The objective in this one is to destroy the bomber formation that is headed your way. You need to destroy 2 of the bombers yourself to complete the mission goal. Pretty simple, but can still be quite fun.
Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.
I also added some sounds from the Ground Crew website. Look for the German radio calls pack. They are from CFS1 and add a bit of flavor to the mission. They aren't necessary, but it does improve the experience. You can find them in the CFS2 section under CFS2 stuff.
You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder. (Specific files listed in the sound install.txt file included with this package).
Also don't forget the VB_Me262 from Sim-Outhouse.
*Dakota93 did a mission pack named TempestII mission pack that you can find at the Sim-Outhouse, that includes an alternate airfile for the Me262, that in my opinion, gives the ai better mission performance.
***If these links are dead or have been moved, try asking on one of the CFS forums for updated locations.***
For this mission I used the CFS1 bomber formation, which I think is much better, and more in flavor with the European style bomber mission formations. An 18 plane formation is something to behold if you have the pc power to do so.
For the mission goal, there weren't in my opinion a whole lot of options, which is why I went with the pretty vanilla (generic) 2 kills goal. Not a lot to say about it except it is what it is. This is a pretty basic mission, no need to muck it up with a bunch of fodder, so I didn't. You get up there, you destroy your 2 bombers, and you head back home. You do have the option of course of trying to down the whole formation, which would be good for the Nazi propoganda machine, but it is enough to just bag 2 of em.
The number of bombers varies with the difficulty level you select in the mission setup screen. If you have a slower pc, like myself, I would advise trying easy level first, then working your way up. My pc can't handle the hard difficulty very well, but many of you should be able to. It features 18 bombers. That is a whole bunch of bullets flying around for my puny little pc to deal with, LOL.
For this reason, I kept all the bombers skill levels low. The higher the skill level, it seems the more bullets that fly, in turn the fewer frame rates I was able to pull. You can easily up the skill levels of the bombers by hand using a simple text editor. This should up the difficulty some. And as mentioned above, increasing the difficulty level in the mission setup screen, also increases the number of bombers. Easy=8, Medium=12, and Hard=18.
I also decided to name all the bombers with what I felt stayed within the flavor of real WW2 bomber names. Any names I used that correspond with real planes of those names are purely coincidental. I just wanted something besides B24-1 through B24-18, which is pretty dull.
The mission called for B17's (which I switched to the stock B24's) and Fw190's carrying rockets. Instead of tracking down a rocket carrying Focke-Wulf, I took this opportunity to use the VB_Me262. I changed the mission text a little to compensate, as well as the date.
Since the bomber formation was not very far from your starting point, and I was having trouble with the 262 and fuel problems when warping, I just disabled all warps. It only takes a couple of minutes to get to the bombers from your base anyway, and the Schwalbe is terribly fun to fly, so no big deal. If you are using the CFS2rwy2 CFS1 runway conversions with NDB's, you can set your ADF receiver to 566 for easily locating your base, if you get disoriented while in combat. I'm also using the CFS2 eurwater release by Richard Ludowise and found at Avsim. They provide some useful natural features for dead-reckoning navigation, if that is your preference.
The shwalbe can be difficult to land, which in its own way helps to compensate for the easy mission goal (at least in mine own mind). You need to bleed speed in a long approach to the runway. I use 50% flaps and try setting down at around 160 kts or so. Just set it down lightly though, too fast a descent will leave you as a greasy oil spot on the runway.
Once you have landed, and you are on the runway, and your speed is 0 kts, you must hit the brakes (the comma key "," under CFS2 keyboard settings) to prompt the mission to end. If done correctly the mission will end, and you should receive a debrief message.
If you are having trouble with landing just keep at it. I confess that I did in no few Me262's myself while landing. Of course you could always just bail out, but that's pretty sissified really, init.
Here are a few tips, but you'll have your most fun experimenting for yourself.
As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.
This mission has no warping.
You can find the VB aircraft at the
Sim-Outhouse.
Just make sure the folder name is VB_Me262 to avoid the dreaded mission file may be corrupted message.
***If you run this one through the mission builder, I did several hand edits to the mission and dynamic files so be prepared
to either re-edit by hand or lose what was edited. I got rid of the automatic goal of survival (which I mostly detest),
and I had to do some hand-editing to the bomber formation, as well as add the extra bomber units needed to fill
out the formation. Running it through the mission builder will revert the bomber formation back to the standard CFS2
bomber formation, and reset the automatic survival goal, not to mention the varied ai skill levels.***
I used several of the sound files from the German Radio Calls package by the Ground Crew. They aren't absolutely required, but they do make it more interesting. You can find them Here. They are located in the CFS2 section, under CFS2 stuff.
I'd also recommend installing some form of European CFS1 runways. During testing I just used an old set of bare runways that have NDB's included. I believe I got them at Sim-Outhouse. They are called European Runways for CFS2 ~ Mk. II. These match up to the european runways listed in the airbases.dat file, so there is none of that annoying adding runways to the airbases.dat file. It is fine to check your advanced info screen in other words.
I deleted all objects from the mission files that were at or around the runways. Mainly because it takes longer to load when they're all there, and secondly because some of you are probably using other scenery packs anyway, and this would just cause a bunch of overlapping and altogether sloppy looking scenery. If you don't have any of the CFS1 runways installed, you'll just be taking off from bare land (no runways). If you don't mind that, then neither do I.
I also included ditching (like C. Burgess uses in his missions). Just come to a complete stop anywhere outside the base area (about a mile or so), and cut off your engine. It will trigger an end mission event in a matter of seconds. This works on land or water.
There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some.
I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...
Well go blast some bombers, but watch out for all those flying bullets. Hope you have fun, good luck.
This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well. Swap it, pass it along, hack it, but most importantly have fun with it.
Use at your own risk, no warranty implied or offered. I will accept no responsibility for any damage you think may have been caused to your pc, life, or pursuit of happiness due to the use of this mission or any of its contents.
I can be reached at the address below.
Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".
All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.
All grammatical errors are solely the fault of the author and cannot be blamed on anyone or thing excepting himself.
FvB missions are made under the influence of rock and roll. PLAY IT LOUD!!!
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